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1. Idea: How to disperse the trade hub(s) - in Player Features and Ideas Discussion [original thread]
Originally by: Val'Dore Trade hubs exist for one reason and one reason only: You have to go get the item you buy in person. You can't have it shipped to you without getting a player involved. Should that be changed? I cannot say. Well ...
- by Jango Hett - at 2011.03.10 19:48:00
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2. Station Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite How do you define congestion? Is it defined by the average number of players in station, in system, or by the number of buy/sell orders in station/system/region?? Officially, it's when CCP has to start mi...
- by Jango Hett - at 2011.03.10 19:36:00
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3. Idea: How to disperse the trade hub(s) - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Goose99 How does this improve the game? àor as I generally like to put it: Why? 1. It induces a natural load-balancing mechanism; highly congested systems will raise taxes, thus pushing buy...
- by Jango Hett - at 2011.03.10 19:04:00
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4. Self-Destruct damage and consequences - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader <snip>Get a couple of friends in cheap ships that are fully insured. Go to jita 4-4 and arrange to start shooting at each other at the un-docking point at close range. Have an heavy tanked alt standing by ...
- by Jango Hett - at 2011.03.10 18:43:00
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5. Idea: How to disperse the trade hub(s) - in Player Features and Ideas Discussion [original thread]
Originally by: Jonaaz Dsz OMG, this is going to cause a roar. (/me preps flame ******ant suit) We all agree there has been some events to draw ppl out from Jita and over to other systems. How about if trade hubs increased the tax (loca...
- by Jango Hett - at 2011.03.10 18:30:00
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6. New ships with high skill req. - in Player Features and Ideas Discussion [original thread]
Edited by: Jango Hett on 10/03/2011 18:28:13 Originally by: 0oO0oOoOo0o Hello CCP, the vets are running out of ships to train. Can we have new ones please ? With really high skill requirements, as a longterm goal for the vets ? Pleas...
- by Jango Hett - at 2011.03.10 18:28:00
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7. Station Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: biggie fluffy I love this idea! Think of the station kinda like a hotel, apartment or warehouse. Either way you have to pay rent. as the vacancy decrease, the price goes up! It doesn't need to be a lot of money. you could a...
- by Jango Hett - at 2011.03.10 18:22:00
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8. Station Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 This would spread Jita 4-4 to the dozen other stations in system, then maybe one jump away, making it harder for CCP to reinforce node. Once that tax is tight enough to actually spread Jita, it would apply to down to...
- by Jango Hett - at 2011.03.10 18:11:00
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9. Station Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx Edited by: XXSketchxx on 10/03/2011 15:31:15 I like it. I'd make two taxes though. System and station. More people in station = station congestion tax goes up. More people in system, system congestion tax go...
- by Jango Hett - at 2011.03.10 17:56:00
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10. Station Nerf - in Player Features and Ideas Discussion [original thread]
Okay, Jita's a joke. No one really bothers with local anymore unless they're poking fun at the other lame attempts at scamming people. I don't have anything against it per-se, and love that there are still vestigal pieces of our original sandbox l...
- by Jango Hett - at 2011.03.10 15:18:00
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11. Noob Corp Wardec Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Jokerface666 BTW: would it be a good idea to talk over with CCP to make all new players introduced to EVE University in the tutorial? PROS: 1. They instantly see the benefits from beeing in a player corp (More people would...
- by Jango Hett - at 2011.02.26 18:52:00
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12. Noob Corp Wardec Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Samican Nutikor Originally by: Jango Hett Originally by: foxnod Frankly the real problem with eve isn't that noobs can be wardeced. It's that it's to easy to avoid pvp. Amen! With warp-to-zero, huge docking...
- by Jango Hett - at 2011.02.26 18:47:00
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13. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Whezker I really love the idea of OpenSpace. I will open a new thread to expose this idea because I'm not talking about removing stargates. I'm talking about create new game content with some new mechanichs I need to think a...
- by Jango Hett - at 2011.02.26 18:45:00
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14. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 This would only work if local pops with a real-looking toon. What good is a decoy if they know it's a decoy? It should pop with your toon, if it does at all then. Hey, if it did this, then it's also a "local" ECM ...
- by Jango Hett - at 2011.02.26 18:26:00
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15. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: Suiginryou Hitaiga Supported. But. T1 small DD = not a frigate, but a frig-sized signature of a ship depending on script. T1 medium DD = not a cruiser, but a cruiser-sized sig, and so on. T1 large DD = not a BS, etc. T2 smal...
- by Jango Hett - at 2011.02.26 18:24:00
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16. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: Doctor Invictus Part of the reason I support having the drones drain your cap (I'm sure we can come up with a sci-fi explanation) is to basically make this its own role. If you want to try to be sneaky with decoys, I think y...
- by Jango Hett - at 2011.02.26 18:22:00
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17. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy because they are drones, and if the run out of cap mid warp, oh well. leave it? what happens if they are agresed, or they agress, will that start aggression timers or get you concorded in hs? or prevent you from do...
- by Jango Hett - at 2011.02.26 18:20:00
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18. Idea for realistic Bounty hunting - in Player Features and Ideas Discussion [original thread]
Originally by: Frank ****litz I too beleive that casual players and/or no0bs who want to occasionally PvP should: 1) Be forced to have multiple characters. 2) Be forced to go to nullsec/wh. 3) Be forced to use wardec mechanics which can b...
- by Jango Hett - at 2011.02.25 03:10:00
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19. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: Fyrgen Hith Originally by: Doctor Invictus I like the idea of decoy drones, although there would have to be some limitations on it. How about having a single size of decoy, but having them drain cap while the disguis...
- by Jango Hett - at 2011.02.25 02:27:00
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20. Decoy drones - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 i'd personally rather have a module that you can fit to your own ship that is evil to probes. depending on skill level and setting, you would be able to use it to make it look like your hac is a lone t1 probeship, or t...
- by Jango Hett - at 2011.02.25 02:19:00
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